Someone at Spirit of Joy (Orlando) mentioned their daughter had a Deviant page. Someone else mentioned some artist they knew was on Deviant. I'd been to Deviant on occasion the previous couple years. Now, after moving to Socorro I hear once again from someone that some artist they know has a page on Deviant. Okay, okay, I get the idea... me too!
My interest in art goes way back to when I was a kid, but growing up in a non-artist family. My parents were teachers, mostly science. Engineers for uncles. One uncle was an exception: he was a commercial artist for an advertising company in Detroit. He'd spiffy up photos of cars with airbrush and paint to look really slick for brochures and magazine ads. I was impressed by the fine detail, realism.
My grandmother, same side of the family as the artsy uncle (now in Arizona), was a newspaper reporter and photographer. She showed me how to develop film in a darkroom (a *very* dark room) and how to expose prints. This was way cool stuff!
I was also fascinated with the insides of the TV. The glowing tubes, strange orange blobs, the little cylinders dressed in rings of color. Why are some wires thicker than others? But most of all - how did the actors and scenery appear on the screen? What magic is going on?
So naturally as I got older, I studied electronics, art, optics. I would have been a digital artist, but back in the 1960s and early 1970s, "digital" was a word appearing only in encyclopedias and library books, not in real life.
Then one day, in high school, around 1976 I think, the electronics teacher (a magnificent fellow) had a Motorola 6800 CPU trainer kit: a tiny computer with 256 bytes of RAM (was it 512?) some LEDs and that's about it. I built a couple 8-bit DACs, hooked them up to an oscilloscope, wrote some machine code and soon had some dynamic dazzling math-based art on display. That was probably the first program I ever wrote that actually did anything at all.
Now I use computers with far more RAM, fantastic LCD screens that would have been science fiction thirty years ago, and write in C++, Ada95, Python and Ruby (and sometimes a bit of assembly), design fancy nonlinear unsharp filters, image averagers, and noise reducers to enhance images from one of NASA's flagship unmanned missions, and make big colorful prints of digitally artified photographs.
Now, I am Deviant!
How will exposure here differ from having works in a gallery? For sure, it will differ. Framing is cheaper, heh heh.